


"I was able to get splitscreen coop working fairly well except for a major problem with the game thinking player two is supposed to have their own savegame. There's an array defining which controller ID each player is using, and if you change player two's ID from -1 to 1, then you'll have two controllers controlling player 1 and 2. Otherwise no characters would have moved at all."Īnother modder agreed with the first saying, "PC version does at least have some code for handling multiple controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. The game has no problem at all distinguishing between two controllers. "We did not add anything extra to the game at all, it was simply enabled. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version," said one modder. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs.

"I don't understand why you claim the code 'simply does not work on a PC'. Two of the modders who worked on enabling splitscreen support however did not agree with that statement. It's a difficult problem to solve since the original game's logic wasn't designed with multiple controller devices in mind."

In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character - or what happens if one player uses a KB+M versus a gamepad. "The crux of the issue is that the PC code base has no concept of multiple controllers. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC. "As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. "To clarify though, the split screen code that was ripped out from the PC build is from the console version," said wbacon. The change was noted by a few NeoGAF members which resulted in a Capcom representative responding to the matter to try and clarify the reason behind this omission. Needless to say, users expecting this release to be the definitive Resident Evil 5 version have been disappointed. The file contents ended up on Pastebin and one of the notes mention "ripping out" the splitscreen code. The release notes file that comes with the game has mistakenly listed a few development changes, which are usually kept from the public. The new release however lacks splitscreen support as well as some code that allowed modders to add it themselves. Resident Evil 5: Gold Edition ditched Games for Windows Live for Steamworks recently. In the transition from GFWL to Steam, Resident Evil 5: Gold Edition lost some code that allowed modders to enable splitscreen support.
